v0.9.1
- fixed a couple of bugs with reloading updated metadata
v0.9.2
- added opt-in version check on startup
- added FOGABAN's town altitudes in game map location field (click to toggle meters/feet)
- added multiple monitor support, can select display for game status and/or display for alerts
- changed behaviour of alerts to resume cycling after mouse leaves - click background to prevent
- fixed bug where depot flagged as spawnable even if linked town only had an army HQ
- fixed crash when reloading after pc suspended with alert visible
- appended "after x mins" to regained event (if x>15)
- several other minor updates
v0.9.3
- game map now zooms in when scrolling to town (via link or typing)
- don't show RDP info during intermission
- sync RDP cycle data every hour to prevent rounding-error drift and keep cycle/goal up to date
- factory allied/axis current health percent now only includes friendly owned factories
- can now double click events in Current Attacks (like Recent Events)
- added "x mins ago" tooltips to Current Attacks (like Recent Events)
- fixed crash when logging after opening log file failed
- fixed bug where when brigade kicked out after control lost some facilities remain listed as spawnable until hcunit move event arrives 10 minutes later
- fixed display height bug when starting Factory Status widget with all countries collapsed
- added BEGM tag to useragent in request headers
- misc updates, bugfixes
v0.9.4
- added option to display game status window on left side of screen
- added redeploy countdown timers to orbat (deployed: 2 hours, routed: 12 hours)
- added last deployed town for routed units
- changed last moved yellow highlighting of towns in orbat from 24 hours to 12 hours
- cleaned up orbat tooltips
- hcunit data is now polled for updates every minute rather than every 5 mins and uses less traffic
(the delay in hcunit data has been decreased from 10 to 5 mins)
- fixed bug where map didn't zoom in when clicking link if it was collapsed
- fixed bug where sometimes fb blown events were being raised after a town was capped and enemy fbs became active
v0.9.5
- added brigade firebase rules, "new brigade firebase" event
- blocked cp links are displayed white on game map (enemy firebase or depot on link)
- updated brigade movement countdown timer in orbat to 1 hour
- fixed crash to do with factory data missing during intermission
- fixed bug with polling hcunit data where sometimes a routed event would be repeated
- added better handling of failed map load due to running out of memory
v1.0
- optional plugin to allow larger map zoom levels (uses extra memory)
- added grid to game map with cell reference of mouse position
- airfield rings on map are now centered on af not town
- game map tries to start centered on an interesting part of the map
- improved map updating performance (draw new update in background)
- added allied/axis output and health summary graphs to factory status
- new more accurate rdp estimated completion algorithm (better than crs's) :)
- added menu to launch game in the various modes (eg, offline, training, beta)
- if enabled, only do version check on startup at most once per day
- fixed "Out of memory" crash for some users when opening the game map
- fixed bug where rdp cycle wasn't rolling over correctly upon completion
v1.0.1
- fixed crash with rdp estimation when a country loses all their factories
v1.1
- added option to set map as windows desktop background
- added frontlines to game map
- added live player activity to game map (updated every minute, aged over past hour)
- made AO's stand out more in game map, optional town names
- new map options menu
- improved internal registry handling
- fixed drawing bug after resetting game data when using larger map size
v1.1.1
- added attack arrows to map
- improved frontline algorithm
- use same 12/24-hour time format as system clock
- fixed bug where wallpaper was using default settings on startup
v1.1.2
- backported fix for crash during some rare frontline configurations
- fixed build issue where some debug features were being left enabled
- removed squad info from player captures
v1.2
- spanish, german and french language support
- new server status section with population/kills/captures/etc, server configuration
- new equipment section with toe, vehicle, and supply capacity details
- new brigade status section with deployment info and 12hr movement history
- added town activity level indicator based on recent deaths/captures in and around a town and its fbs
- added country names/borders to map
- added campaign/day number to header
- updated attack arrows to also display when under attack with no firebase
- updated launch game menu, now includes server status and population
- updated spawnable depot rules (no mans land spawnables)
- updated brigade movement timers (frontline v non-frontline)
- updated town altitudes to 1.28
- updated map background to 1.28.5
- new version of the hires map plugin (previous one will no longer work)
- faster startup, reduced initial data download by 40-60%, added gzip/deflate support
- removed owner column from orbat, added context menu, single click expand
- added blue clock icon to orbat when there is a move request pending
- added ab count and brigade deployment time to town status
- improved frontline algorithm
- added double click to center map
- added red exclaimation mark to town flag when the enemy holds a spawnable
- fixed bug with wallpaper sometimes not showing activity cells or air grid
- fixed issue where some upstream proxy servers were caching wiretap data
- fixed crash after waking from hibernation with fb alert open
- fixed bug where brigades weren't being kicked out after ab/af/docks capped
- rewrote xml parsing backend to be more robust, support wiretap defaults spec
- many misc updates, gui tweaks, internal improvements, etc
v1.2.1
- fixed a couple of minor crashes
- changed "United Kingdom" on map to "England"
- made solo play items green in launch game menu to avoid confusion
v1.2.2
- disabled automatic dtd validation
- fixed issue with verifying cached xml
- fixed crash when auto-removing a town from current attacks while user is toggling it
- locally cached data is cleared on reinstall
- several other minor bug fixes
v1.2.3
- game status window is now resizable, drag edge to add extra columns, drag widgets between columns
- added normal window mode, docking to edge of screen now optional (Options > Misc)
- added ability to detach widgets by dragging them out of the game status window
- detatched widgets are always-on-top, click titlebar to collapse or close button to reattach
- hold shift when clicking BEGM tray icon to also hide detatched widgets
- enabled clicking taskbar icon when docked to minimise window
- town status remembers selected town
- added pics of v1.30 planes to equipment section
- updated launch game menu for new playgate
- fixed bug where town status would continue to show deployed units after capture
- fixed launch game menu under vista 64
- fixed left docking position bug with multiple monitors
- fixed a few other misc bugs
v1.2.4
- game map is now resizable when detatched, uses a faster render path while panning/zooming
- fixed crash when pc wakes from standby with BEGM running
- fixed main window resize handle appearing in docked mode
- changed 'Tables' column in Town Status to 'Capture'
- fixed Brigade Status missing last row in hc unit table
- added better network test
- added bf109f2 to vehicle pics
- many small tweaks and improvements
- uses the new Xiperware.WiretapAPI C# library (available on sourceforge)
- BEGM now requires .NET 4, the installer will download & update it for you if necessary
v1.3
- added support for US forces, created new flag icons
- fixed several reported crashes
- updated to hopefully be more tolerant of wiretap errors